package pl.world.actors.proto
{
	import flash.geom.Point;
	import pl.engine.model.vo.obstacle.IBaseObstacle;

	/**
	 * ...
	 * @author Bakudo
	 */
	public interface IActor extends IBaseObstacle
	{
		function processLogic():void;

		function set updateView( val:Boolean ):void;

		function get updateView():Boolean;
		
		function setMovePath(path:Vector.<Point>):void;
	}
}